Takemoto Takeru, an ordinary high school student, encounters a strange light during a bike delivery for his part time job. When he stops and searches the surroundings, he notices a cute girl named Hikari climbing out of a sparkling cocoon in the forest. Takeru instantly falls for her at first sight, but was interrupted when suddenly a monster appears at the same spot and attacks the girl. This is the beginning of adventurous and exciting days for Takeru, the mysterious girls, Hikari and Akari, his childhood friend Nishino, Mari, and his classmates.
Set hundreds of years in the future after an environmental catastrophe, Yokohama Kaidashi Kikou (also known as Yokohama Shopping Log) centers on the simple life of Alpha, an android who runs a small coffee shop in coastal Japan. Alpha stands witness to chronicle the end of humanity’s days with coffee, a slice of watermelon, and the sound of her moon guitar backed by distant seagulls. Quiet and bittersweet, this tale is about the melancholy beauty that can be found even as the end approaches. (Source: Seven Seas Entertainment) *Note: Includes four extra chapters.*
In a city so dismal it's known only as "the Hole," a clan of Sorcerers have been plucking people off the streets to use as guinea pigs for atrocious "experiments" in the black arts. In a dark alley, Nikaido found Caiman, a man with a reptile head and a bad case of amnesia. To undo the spell, they're hunting and killing the Sorcerers in the Hole, hoping that eventually they'll kill the right one. But when En, the head Sorcerer, gets word of a lizard-man slaughtering his people, he sends a crew of "cleaners" into the Hole, igniting a war between two worlds. (Source: VIZ Media) *Note: Includes 23 side stories titled "Extra Evil" and the side story "The Lizard Head and the Magic Whistle."*
It’s 1949 Los Angeles, and Kevin Yamagata, a Japanese American comic book author, is drawing his bestselling character, Billy Bat: a quick-witted detective who is, unsurprisingly, a cartoon bat. Everything is going well for Kevin until he discovers an unfortunate truth: He may have unintentionally plagiarized his beloved character from a drawing he once saw in Japan. Devastated by the news, Kevin returns to war-torn Japan to find the drawing’s original artist . . . but the character’s origins turn out to be far older and more perplexing than he had ever imagined. (Source: Kana) *Note: Won the Max und Moritz Prize for "Best international Comic" in 2014.*
Recently dumped, Akane is just about to quit the game she used to play with her boyfriend, when she meets Yamada in the same RPG. Yamada in real life turns out to be somewhat of a legend. The only problem is - he is ONLY interested in the game. As Akane's feelings grow, will Yamada's focus stay on the game? (Source: Mangamo) *Note: Ninth place of Tsugimanga 2020 Award in the Web Manga Category*
Years ago, Genma promised his old friend Soun Tendo that Ranma would marry one of Soun’s three daughters and carry on the family’s martial arts school. Except that the girl picked to be Ranma’s bride doesn’t seem to like him, Ranma keeps getting into fights…and did we mention that whole changing into a girl thing? (Source: VIZ Media)
Long before she would found Fairy Tail, first master Mavis Vermillion is left under the care of the Red Lizard guild. Abused and belittled at every opportunity, she is forced to complete difficult chores. Despite this horrific treatment, Mavis refuses to cry, for if she did, she would not be able to meet the fairies. However, her life of servitude comes to an abrupt end when the Blue Skull guild raids her home, leaving only Mavis and the guild master's daughter Zera alive. For many years, Mavis and Zera live alone, taking care of each other. But this all changes when a band of treasure hunters come to the island in search of the Tenrou Jade—a precious gem that is sacred to the island. With the arrival of new faces, her life begins to change again. Mavis has never stopped wishing to meet the fairies, and now she may finally have the chance to find them.
A side story of Dungeon ni Deai o Motomeru no wa Machigatte Iru Darou ka. It covers the story of the strongest 1st class adventurer "Sword Princess" Ais Wallenstein and her desire to reach even greater heights with her friends in the Loki Familia.
Sal Senba is going to be the head of the Senba clan-a family with a long and distinguished history teaching the art of ikebana, or Japanese flower arrangements. He's not sure he's up for this role, though, being born into it instead of "earning" it. Months before the ritualistic ikebana exhibition to symbolize the succession, he falls into his mirror and finds himself in another world... one with a beautiful garden of flowers and an even more beautiful man. At first, Sal thinks this Prince Shaal has nothing to do with him... but little by little, he sees that they mirror each other more than he thought. An otherworldly romance between a super hot prince and a hottie in a kimono!! (Source: Renta!)
Teenage country bumpkin Tatsumi dreams of earning enough money for his impoverished village by working in the Capital--but his short-lived plans go awry when he's robbed by a buxom beauty upon arrival! Penniless, Tatsumi is taken in by the lovely Miss Aria, but just when his Capital dreams seem in reach yet again, Miss Aria's mansion is besieged by Night Raid--a team of ruthless assassins who targets high-ranking members of the upper class! As Tatsumi is quick to learn, appearances can be deceiving in the Capital, and this team of assassins just might be...the good guys?! (Source: Yen Press) *Note: Volumes 5 and 8 each contain a bonus chapter.*
Junpei Manaka sneaks up to the roof to see the sunset. When he opens the door, he startles a mysterious beauty. She panics and runs away, but before not Junpei has caught sight of her adorable strawberry print panties... in EXTREME close-up. With that vision forever burned into his memory, Junpei embarks on a quest to find the girl, and the panties, of his dreams! (Source: VIZ Media) *Note: Includes three extra chapters.*
Saki's never been a big fan of mahjong. A lifetime of being forced to play with family at holidays (and losing her money as a consequence...) has left a foul taste for the game in her mouth. When she's convinced, though, to play a game with her classmates, she discovers that not only has fending off her family left her with an uncanny ability for the game but, more surprisingly, that it can even be fun! Is this revelation enough to cleanse Saki's distaste for the game? Can her classmates convince her to join their club, or is there just too much baggage to make it worth her while? (Source: Yen Press)

