Itou Kaiji, now free of debt but without a penny is leeching himself in Mr.Sakazaki's new house, despite all the flirtings (extreme torment for Kaiji) from Sakazaki's daughter, Mikoko. Sakazaki attempts to kick Kaiji out, even by offering a farewell 'we never knew each other' money of 3000000 yen. While Kaiji ponders himself on the decision, he is visited by Miyoshi and Maeda, two of his 'allies' he had saved from the last part of the series.
Battler assumes control of the sixth game, wielding his new golden truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex, but now as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the Witch of Truth! (Source: Yen Press)
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?! (Source: Yen Press)
After moving into the quiet town of Hinamizawa, Maebara Keiichi spends his days blissfully in school often playing games with his local friends. However, appearances can be deceiving. One fateful day, Keiichi stumbles upon news of a murder that had occurred in Hinamizawa. From this point on, horrific events unfold in front of Keiichi, as he soon learns his close friends may not be all that they seem. Based on the amateur mystery game by 7th Expansion, the story is told in a series of different scenarios. Watanagashi is the second in a series of manga following the different scenarios of the Higurashi games. It focuses on Mion and Shion Sonozaki's lives.
Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself... (Source: Yen Press)
After moving into the quiet town of Hinamizawa, Maebara Keiichi spends his days blissfully in school often playing games with his local friends. However, appearances can be deceiving. One fateful day, Keiichi stumbles upon news of a murder that had occurred in Hinamizawa. From this point on, horrific events unfold in front of Keiichi, as he soon learns his close friends may not be all that they seem. Based on the amateur mystery game by 7th Expansion, the story is told in a series of different scenarios. Onikakushi is the first in a series of manga following the different scenarios of the Higurashi games. It focuses on Maebara Keiichi's arrival to Hinamizawa.
After moving into the quiet town of Hinamizawa, Maebara Keiichi spends his days blissfully in school often playing games with his local friends. However, appearances can be deceiving. One fateful day, Keiichi stumbles upon news of a murder that had occurred in Hinamizawa. From this point on, horrific events unfold in front of Keiichi, as he soon learns his close friends may not be all that they seem. Based on the amateur mystery game by 7th Expansion, the story is told in a series of different scenarios. Meakashi is the fifth in a series of manga following the different scenarios of the Higurashi games and the first scenario that aims to answer questions raised in the previous scenarios. It focuses on seemingly the same happenings as in Watanagashi-hen only told from Shion Sonozaki's point of view.
A direct sequel to Tobaku Datenroku Kaiji, picking up immediately after Part 3 ends. After his tremendous victory in 2-Player Mahjong against the villainous President, Muraoka Takashi, Kaiji is being driven home by Kazuya, the son of Chairman Hyoudou. However, in the car, Kazuya asks Kaiji if he would be interested in one more gamble that night, and Kaiji accepts. What surprises lie in store for our dear Kaiji, and what will the gamble be?!
In Minagoroshi-hen, the mastermind of the murders was revealed. This time, all the pieces of the puzzle are in place. The last step for the characters to take is putting the pieces together in order to defeat the culprit, obtain the miracle, and break through the barrier of June 1983.
When exhausted workaholic apothecary Colette jumps into a well, instead of dying she finds herself caring for a new patient: Hades, Lord of the Dead. As Colette goes back and forth between her world and the underworld, new patients of every kind arrive daily! *Source: VIZ Media*
Shaman King Kanzenban is a 27 volume reprint of the original Shaman King series but with differences including the addition of new chapters (which changes the chapter numbering). *Notes: \- Includes 10 extra chapters and the one-shots "relax" and "Mappa Douji" (麻葉童子). \- The following chapters are featured only in the kanzenban volumes, which do not contain the original chapter 285. The additional chapters 265–266 are collected in volume 24, renumbering all subsequent chapters of the series. Chapters 287–291 are in volume 26 and chapters 292–300 in volume 27. - Reincarnation 265. Aku no Shoutai (悪の正体, Evil's True Form) - Reincarnation 266. Shinjitsu no Seigi (真実の正義, The Real Justice) - Reincarnation 287. Good Morning Mu Tairiku (グッドモーニング ムー大陸, Good Morning Mu Continent) - Reincarnation 288. Falling Dam-ko (フォーリンダム子) - Reincarnation 289. Invisible Jurin (インビジブルジュリーン, Invisible Jungle) - Reincarnation 290. Neko wa Sabishii Hito ni Natsuku (猫は寂しい人間〈ひと〉になつく, Cats Are Attached to Sad People) - Reincarnation 291. Nikume Nichrome Samonakuba Ore wa Taoren (憎めニクロム さもなくば俺は倒れん Hate Me, Nichrome, Otherwise I Won't Lose) - Reincarnation 292. Dokonjou Mame no Ki (ど根性豆の木, The Gutsy Beanstalk) - Reincarnation 293. Kaze no Shinka (風の真価, The Real Value of Wind) - Reincarnation 294. Last Test Shaman Fight - Reincarnation 295. Yume no Ato (夢のあと, After the Dream) - Reincarnation 296. Patch to no Souguu (パッチとの遭遇, Encounter With the Patch) - Reincarnation 297-299. Shaman King: God End (シャーマンキング God End) - Reincarnation 300. The Last Words \- In 2018, Kodansha republished Shaman King Kanzenban digitally with 35 volumes as "Shaman King."*
After moving into the quiet town of Hinamizawa, Maebara Keiichi spends his days blissfully in school often playing games with his local friends. However, appearances can be deceiving. One fateful day, Keiichi stumbles upon news of a murder that had occurred in Hinamizawa. From this point on, horrific events unfold in front of Keiichi, as he soon learns his close friends may not be all that they seem. Based on the amateur mystery game by 7th Expansion, the story is told in a series of different scenarios. Tsumihoroboshi is the sixth in a series of manga following the different scenarios of the Higurashi games and the second that tries to answer questions raised in the previous scenarios. It focuses on Ryuuguu Rena's sudden distrust of her friends and answers some questions about the mystery surrounding Furude Rika.

