Leaving behind his miserable life and untimely death, Luis Cloyde is reborn into a new world filled with fantastical beasts and adventure. The catch? He must continue killing other living beings to extend his own life. But given a second chance at life, Luis Cloyde is willing to do just about anything to survive. (Source: WEBTOON) *Note: Includes one extra chapter.*
Since humans and yokai chose to coexist, Kyoto is overrun with demi-humans, spirits, and demons! Saki, a succubus and student in this magic-infested city, has become the queen of her school thanks to her magic and beauty. But her arrogant behavior makes her plenty of enemies as well, including Yuu Ashiya, a persistent boy who’s the only remaining holdout against her seduction. Saki finds herself competing for his affections—with other demi-humans?! As the self-proclaimed queen, Saki has no choice but to beat them to the punch, no matter what she must do to seduce Ashiya! (Source: Yen Press)
Waking up in a hospital, she finds herself targeted by assassins. Suffering from amnesia, she's cornered when a mysterious man claiming to be her husband appears and takes out the final attacker, saving her. Just who is this stranger who knows her so well? (Source: WebComics, edited)
Join the lovely Lemnear on her quest as she journeys far from her homeland in search of adventure and companionship. The evil god Varohl is intent on capturing her and stealing her latent powers but finds she is not as helpless as he thought. With the help of her new found allies, Lian, Mesh and Lunagu, Lemnear battles the trials and tribulations that await her. (Source: CPM)
Millions in debt, high schooler Taira’s only path to redemption is in the world of underground ping pong! “Gimme a flat table, a ball, and a racket, and I’ll show you some ping pong!” A shining table and a burning ball. Nobody will keep their sanity when this crazy ping pong battle begins! *Source: MANGA Plus*
Ririka Kirise’s a style-savvy high school girl who’s struggling to keep up in her chemistry class. Looking for some extra help, she opens the door to her teacher’s office—breaking his magic barrier in the process! Unbeknownst to Ririka, Renji is actually a sorcerer…and Ririka has the makings of a sorceress herself. Before she knows it, she’s wrapped up in the world of witchcraft as Renji’s apprentice—and getting into some sticky situations… (Source: Yen Press) *Note: Includes two extra chapters.*
"The Locker Game," a system where upperclassmen nominate underclassmen... Hiroki is a common kid with common sense, and for some reasons he's been nominated by the school's "prince," Saiohji!! (Source: Coolmic) *Note: Includes one extra chapter.*
Her name was Megumi Takahashi, and she was his first love. Okamoto's daily routine was to leave his house early so he would be able to see Megumi walk to school, never daring to speak to her. He only had one chance to talk to her, and then she disappeared from his hometown a half-year later. Four years have passed since she moved away. Okamoto was looking through his daily porn stash when he finds out the porn he's watching starred Megumi under the name Chiemi Mizutani. Furthermore, Megumi ends up working at the same company that Okamoto currently works. Okamoto's love life is going to face some exciting times, for better or for worse. (Source: MangaHelpers)
Mon Colle Knights, known as Rokumon Tengai Mon Colle Knight (六門天外モンコレナイト, Rokumon Tengai Mon Kore Naito Six Gate Far Away Mon Colle Knights?) in Japan, is an anime and manga series. The original concept was made by Hitoshi Yasuda and Group SNE. The series is based on Monster Collection trading card game. The manga, written by Satoru Akahori and Katsumi Hasegawa and drawn by Hideaki Nishikawa, is published in English in Singapore by Chuang Yi.
Born into a life of acting and dance with a traveling theater troupe in 14th-century Japan, 12-year old Oniyasha has one problem—he doesn't know what the point of any of it is. "Why must I step with the left foot here instead of the right? Why is one performance good and another, bad? Why do people dance at all?" It all seems perfectly arbitrary, until a chance encounter in a run-down shack sets him down a path to revolutionizing the art form and influencing much of Japanese culture to come. A fictionalized account of the early life of Zeami Motokiyo (Oniyasha), the founder of modern Noh theater—the world's oldest surviving theater art—this coming-of-age artist's journey vividly brings to life a man far ahead of his time during one of Japan's most culturally and socially vibrant eras. (Source: Kodansha USA)
When a technologically advanced civilization rises from the ocean and conventional weapons fail, three pilots are assigned to operate an experimental machine powered by Getter Rays. Their opponents do not rely on force alone. Each battle is designed to disrupt judgment, break coordination, and push them into mistakes made under pressure. Written by Bingo Morihashi and illustrated by Drill Jill, Getter Robo High centers on conflict shaped by uncertainty. Decisions must be made quickly and with incomplete information. Hesitation, misreading an opponent, or acting too aggressively can change the outcome without warning. As the fighting continues, the threat becomes less predictable, and the stakes grow beyond what the pilots expected. The strain of responsibility and isolation begins to affect how they think, how they trust each other, and how much risk they are willing to take. Drawn in dense, high-contrast black and white, the artwork creates a constant sense of compression and urgency, keeping the action close and immediate. In the darker tradition of Getter Robo, escalation comes through sudden reversals and mounting risk. The story focuses on what sustained pressure does to people when every decision carries consequences. (Source: Mahjong Pros Publishing)

