Mira follows Fuzzy Dice to the city of Haxthausen, hoping to finally catch up to the legendary thief and learn the whereabouts of Wise Man Artesia. There, she teams up with Detective Wolf and his assistant Julius to capture the cat burglar once and for all. But as the trio scrutinize the clues, they can’t help but wonder—could the thief be the Wise Man herself?
With Artesia successfully accounted for, Mira returns to Lunatic Lake for a well-deserved break from her hunt for the missing Wise Men. There she runs into Emilia, a student obsessed with the legendary Danblf, and decides to take the girl under her wing. But when graffiti is found on a portrait of Danblf, Mira is too furious to stand by. She disguises herself as a student and brings Emilia along to seek the culprit!
With Artesia successfully accounted for, Mira returns to Lunatic Lake for a well-deserved break from her hunt for the missing Wise Men. There she runs into Emilia, a student obsessed with the legendary Danblf, and decides to take the girl under her wing. But when graffiti is found on a portrait of Danblf, Mira is too furious to stand by. She disguises herself as a student and brings Emilia along to seek the culprit!
Nirvana’s martial-arts tournament attracts fierce warriors from every corner of the continent. Mira’s sure Meilin will be among them. She wends her way to the tournament city, ready to track her fellow Wise Man down. But once she arrives, Mira can’t just throw herself into finding Meilin. Trouble’s brewing in her destination, and whatever’s going on will make the reunion she envisions that much tougher—if she can reunite with Meilin at all!
Nirvana’s martial-arts tournament attracts fierce warriors from every corner of the continent. Mira’s sure Meilin will be among them. She wends her way to the tournament city, ready to track her fellow Wise Man down. But once she arrives, Mira can’t just throw herself into finding Meilin. Trouble’s brewing in her destination, and whatever’s going on will make the reunion she envisions that much tougher—if she can reunite with Meilin at all!
Strange amulets are popping up, their origins seemingly demonic, and Mira’s determined to figure out more about them. Yet tampering with the amulets is risky not just to Mira but also to her environment. She needs to sate her curiosity in a location that’s impervious to the damage the amulets may potentially cause—and she suspects the Valkyries’ stomping grounds, Valhalla, could be perfect! Still, even heading to Valhalla might not stop the amulets’ infernal source from getting the upper hand over Mira herself…
Strange amulets are popping up, their origins seemingly demonic, and Mira’s determined to figure out more about them. Yet tampering with the amulets is risky not just to Mira but also to her environment. She needs to sate her curiosity in a location that’s impervious to the damage the amulets may potentially cause—and she suspects the Valkyries’ stomping grounds, Valhalla, could be perfect! Still, even heading to Valhalla might not stop the amulets’ infernal source from getting the upper hand over Mira herself…
Tasked by Queen Alma of Nirvana to protect the oracle, Mira ends up moving in with the girl. But the evil forces of Ira Muerte aren’t about to sit back and let the oracle keep hampering their criminal goals! When the very castle itself is infiltrated by a mysterious figure seeking to silence a captive before they can spill the beans, chaos ensues, and Mira must jump into action to neutralize the threat.
Tasked by Queen Alma of Nirvana to protect the oracle, Mira ends up moving in with the girl. But the evil forces of Ira Muerte aren’t about to sit back and let the oracle keep hampering their criminal goals! When the very castle itself is infiltrated by a mysterious figure seeking to silence a captive before they can spill the beans, chaos ensues, and Mira must jump into action to neutralize the threat.