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Getter Robo High
Getter Robo Hai· ゲッターロボ牌
manga

When a technologically advanced civilization rises from the ocean and conventional weapons fail, three pilots are assigned to operate an experimental machine powered by Getter Rays. Their opponents do not rely on force alone. Each battle is designed to disrupt judgment, break coordination, and push them into mistakes made under pressure. Written by Bingo Morihashi and illustrated by Drill Jill, Getter Robo High centers on conflict shaped by uncertainty. Decisions must be made quickly and with incomplete information. Hesitation, misreading an opponent, or acting too aggressively can change the outcome without warning. As the fighting continues, the threat becomes less predictable, and the stakes grow beyond what the pilots expected. The strain of responsibility and isolation begins to affect how they think, how they trust each other, and how much risk they are willing to take. Drawn in dense, high-contrast black and white, the artwork creates a constant sense of compression and urgency, keeping the action close and immediate. In the darker tradition of Getter Robo, escalation comes through sudden reversals and mounting risk. The story focuses on what sustained pressure does to people when every decision carries consequences. (Source: Mahjong Pros Publishing)

Reform with No Wasted Draws - The Legend of Koizumi
Mudazumo Naki Kaikaku· ムダヅモ無き改革
manga
#4,937
#3,433

Modern diplomacy is settled through high-stakes games of mahjong in this cult classic starring a fictionalized Prime Minister Junichirō Koizumi. First serialized in Kindai Mahjong magazines, the 16-volume series pits Koizumi against caricatured world leaders including George W. Bush, Kim Jong-il, Vladimir Putin, Margaret Thatcher, and others. (Source: Mahjong Pros) **Included one-shots:** Volume 3: Ritz season.1 Volume 4: Oretachi Kenou Shineitai Volume 11: Ritz season.2 Volume 12: Lacross Shoujo Katagiri Ririn-san wa Totemo Moteru Volume 13: Ritz season.3

Crybaby Mermaid - Illustrated Memoir of Yuumi Uotani
Nakimushi Mermaid: Uotani Yuumi Monogatari· 泣き虫マーメイド 魚谷侑未物語
manga

Crybaby Mermaid: Illustrated Memoir of Yumi Uotani is about the quiet difficulty of continuing when doubt never fully disappears. It follows Yumi Uotani, a professional mahjong player, through the uncertain early years of a public career, where each setback lingers, each success feels temporary, and the question of whether she truly belongs never quite goes away. Rather than a story of sudden breakthrough, the story focuses on the emotional weight of performance: the pressure of expectations, the anxiety that follows setbacks, and the quiet effort required to continue despite uncertainty. Uotani's progress unfolds through everyday moments of practice, reflection, and gradual change, presenting achievement as something built over time rather than defined by sudden success. Rendered in a restrained visual style that lingers on expression and silence, this is a portrait of a working life built in increments, and of the fragile, ongoing work of learning to stand in a role that still feels uncertain. Together, Suda and Junta create a character-driven account of how confidence develops slowly, and how a professional identity emerges through endurance, self-awareness, and time. (Source: Mahjong Pros Publishing)

Golden Sakura
ゴールデン桜
manga

Takuya Saotome, a skilled but completely unknown and low-income professional mahjong player, gets deceived by his live-in girlfriend, leaving him with a debt of 5 million yen. With disowned parents and no reliable relatives or acquaintances to turn to, Saotome is bewildered when Mama Nabe, the owner of his regular gay bar, suggests, "Crossdress as a female professional player!" in an absurd proposal. However, with no other options left and driven by revenge against his ex-girlfriend and the mahjong world, Saotome decides to become a female professional mahjong player and earn a living!

Vermilion Stella - Illustrated Memoir of Arisa Date
Shuiro no Stella· 朱色のステラ
manga

Arisa Date steps into the national spotlight as a professional mahjong player with a reputation already decided for her. She is seen as a face chosen for attention, someone placed there to be watched rather than believed. Every appearance is public. Every mistake travels farther than the work behind it. Illustrated by Ayato Sasakura, Vermilion Stella is a memoir about the private cost of being judged in public. It follows the strain of continuing when doubt surrounds you, the isolation of working while your failures are expected, and the quiet discipline required to return again and again while the world waits for confirmation that you do not belong. There is no sudden turning point, no speech or reinvention that changes everything at once. Instead, the story unfolds through time, as small results accumulate and perception begins to shift almost imperceptibly. At its heart, this is a story about living inside someone else's version of you and the long, patient work of becoming visible as you are. (Source: Mahjong Pros Publishing)