Shuu woke up in a snowy town with no recollection of his past. He thought it was a strange place with an antique feel of Europe in the Middle Ages and a deep appreciation of the arts. There was also a towering wall known as "Aurora" which surrounded by the town and sealed it off from the outside. However, he was taken in by the townspeople and eventually attended Saint Aleia Academy and enjoyed his time with the other students there. However, this newfound happiness was snatched in an instant when a mysterious fire destroyed the town on Christmas Day. Yune loved the town more than anyone and vowed from the bottom of her heart to change the town’s fate, turning back time to the December 2nd, the first day of Advent. Why did the disaster occur? Why did the town’s fate remain unchanged no matter how many times they turned back time? Why were they able to turn back time in the first place? (Source: Hau~ Omochikaeri!)
*Notes: \- All chapters were split into two parts in the original serialization and later combined in the volume release. \- Includes five extra chapters.*
https://www.cmoa.jp/title/1101422348/
https://comic-walker.com/detail/KC_006349_S
I'll destroy any world that tries to kill you. Mission or friendship—which will you choose? This decision will shake the world—a desperate dystopian bromance.
In a Tokyo of the not-too-distant future a young girl looks up to the stars with melancholy in her heart and hope in her eyes. Thirteen-year-old Asumi Kamogawa’s life has been tied to those stars; her future may very well be among them. And she is not alone... Asumi is one of many young people with ambitions to some day head off to space for Japan’s first manned mission. Before liftoff, like any true astronaut she must show the right stuff and overcome odds to pass numerous physical and mental trials if she even wants to be considered in the running for a rare spot in the elite Tokyo Space School. (Source: Kodansha USA)
Welcome to the countryside village of Asahigaoka, a quaint town far-removed from the hustle-and-bustle of the big city. You couldn’t imagine a more isolated setting in all of Japan. So when Tokyo-raised elementary school student Hotaru Ichijou transfers to the tiny Asahigaoka Branch School due to her father’s job, she’s in the for the culture shock of her life! Join Hotaru and her new friends, the eccentric Renge, and the mischevious sisters Natsumi and Komari, as they share daily adventures in the idyllic Japanese countryside. (Source: Seven Seas Entertainment) *Note: Chapter count includes 6 extras.*
Kazama Kenji thinks he’s a delinquent. He’s got the look, the style and the attitude to match-he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club’s formidable members, Chitose, Sakura, Minami and Roka, are four girls who he might actually be attracted to if they weren’t so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama’s gang and force him to join their offbeat club. Can Kazama resist the girls’ bizarre charms and return to some semblance of a normal, everyday life…or is it “game over” for our hapless hero? (Source: Seven Seas Entertainment)
Toshinari Seki takes goofing off to new heights. Every day, on or around his school desk, he masterfully creates his own little worlds of wonder, often hidden to most of his classmates. Unfortunately for Rumi Yokoi, his neighbor at the back of their homeroom, his many games, dioramas, and projects are often way too interesting to ignore; even when they are hurting her grades. (Source: Kodansha USA)
NOW, LET’S BEGIN OUR GAME! Social-phobic Sora and shut-in Shiro form a genius gamer sibling duo. The two find the world to be a lousy game…until someone claiming to be God transports them to a world where everything is decided by games! Will these two failures at life become the saviors of a strange, new world? (Source: Seven Seas Entertainment)

