Can Even a Mob Highschooler Like Me Be a Normie If I Become an Adventurer?

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Mob Kousei no Ore Demo Boukensha ni Nareba Riajuu ni Naremasuka?
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Dungeons, and along with them monsters and related disasters, started appearing in the modern world decades ago. With this brought many changes, the biggest one being adventurers and the monster cards they use to summon summons to fight and conquer dungeons with.

Kitagawa Utamaro, or just Maro, is a mob highschooler who becomes an adventurer due to being incited by a former friend of his having sudden social success among their peers simply by becoming an adventurer himself. However, things aren't quite as easy for Maro. Just becoming an adventurer in name only isn't enough for him to gain his spotlight, giving him no recourse but to actually tackle dungeons with the peculiar and not very versatile monster cards that he barely manages to scrape up.

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Tags

Activities
Dungeon Exploring Crimes › Slavery
Audience Demographics
Male Oriented › Seinen
Character Archetype > Dere Types
Tsundere › Female Lead
Character Traits
Behavioral Traits › Perverted Protagonist
Appearance
Height › Short Female Lead
Human Anatomy
Breasts › Small
Character Types
Male Lead
Female Lead
Species Female Lead › Undead Female Lead
Protagonists
Kind Protagonist Hard-Working Protagonist Bullied Protagonist
Derivative Work > Based on
Based on Literature › Based on a Novel
Locations
Dungeon School
Narrative Tropes
Character Change › Weak to Strong
Occupations
Keepers › Monster/Beast Tamer
Species & Creatures
Monsters Supernatural Beings › Zashiki Warashi
Monsters
Zombies
Anthropomorphic
Monster People › Monster Girls

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