MÄR

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Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off--he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile--and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as "ÄRMS," one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo," which everyone wants but, it seems, only Ginta can possess! (Source: VIZ Media)

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Tags

Themes
Military Teamwork War Super Powers › Special Ability
Sports > Mental Sports
Chess › Roles
Settings
Alternate Reality Fantasy › Isekai Game Elements › RPG Character Role
Activities
Tournaments Leisure › Travel
Audience Demographics
Male Oriented › Shounen
Character Types
Male Lead
Derivative Work > Based on > Based on Literature
Based on a Fairy Tale › Fairy Tale
Narrative Tropes
Curses Battle Tropes › Unrealistic Fighting Character Change › Body Swapping Memory Tropes › Amnesia
Objects
Magic Items Tattoo
Occupations
Criminals › Thieves Magic Users › Witch
Species & Creatures
Monsters › Zombies
World Building
Magic

Publishers

Anime

start
Vol 1, Chap 1
end
Vol 15, Chap 161

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