In everything he does, it seems like geeky Tokiwagi Middle School student Hajime Kano comes in second place behind popular honor student Emi Sawatari. But when Hajime takes a trip to a new game store he’s been hearing about, their rivalry takes an unexpected turn. Welcome to the early years of Magic: The Gathering, when a trading card game shaped a generation forever! *Source: VIZ Media, Vol. 1*
The story evolves around Chandra Nalaar, a young firemage who trains at the Kerald Keep in the mountains to learn how to control her powers. But life isn't that easy because the Order of Heliud, a sect of mages bent on imposing their draconian law across the land, is now also expanding their dominion to the woodlands near the Keep. The Order's ever-increasing influence is an affront to all Chandra holds sacred: freedom, individuality, the right of self determination, and most of all, the right to blow things up. So the young mage is sent on a mission to find out more about the order but her impulsive spirit is about to cause her a whole lot of trouble... \[Written by cf14\]
Aoko Goshoku is the president of the student council at Mahochiehi Academy, and she loves to play Magic: The Gathering. In fact, she loves it so much, that she's willing to play under any conditions - even if that means dating the winner if she loses! Aoko never backs down from an interesting challenge, much to the annoyance of her fellow student council members. But when one challenge drags the whole council into hot water, will Aoko's Magic skills be enough to save her friends?

