Asakusa’s a big, scary place for a little pug all on his own. Or so high school student Sally thinks when she finds the pup abandoned by the Sumida river and gives him a home and a name: Innu. But there’s more to this pupper than meets the eye. He’s a talking dog. A fighting dog. A no-nonsense, hard-boiled son-of-a-gun. If he knows what’s good for him, he’ll be a good boy and lay low, but that’s gonna be hard when his new owner’s the daughter of a yakuza! This doggone doggo's in for a rough time in this hilarious, action-packed manga about the yakuza and the pug who joins them. (Source: Seven Seas Entertainment)
Kohinata Asunaro is your regular everyday high school student. He likes light novels, porn games, and fantasizing about the girls in his class. One day when walking home from school he inexplicably releases a demon from a sealed bottle. Her name is Zepafur, and she won't rest until her debt is repaid! "Now begins the Lovey Dovey Harem Royale!" cries the demon, weaving a most curious magic. As a result, Asunaro's regular high school life transforms into a love-comedy series of harem shenanigans, with four girls from his school all vying for his affection, wow! But... Unbeknownst to our dopey protagonist, the four girls are in the midst of a horrific survival game under threat of death and eternal torture. She who fails to capture Asunaro's heart will be confined to the depths of Hell and killed ad infinitum! Just who will survive? Who will thrive? And who will meet their demise? (Source: Sol Press) Note: Includes chapter 0.
What happens after the story ends with a “happily ever after”? When Hestia enters her favorite novel as a side character, she happily fangirls from the sidelines. Thinking she’ll return home when the story reaches its end, Hestia finds that the only thing awaiting her is the tragic death of her favorite character. Now miraculously restored to the day of the ending, Hestia decides that she’ll no longer spectate from the sidelines – instead, she’ll save her derelict favorite! (Source: WEBTOON)
Hirukowashi-hen is based on Higurashi Daybreak. The main characters are Keiichi Maebara and Rika Furude, and this story is set in a parallel world. One day, Rena accidentally swallows something in her mouth during her usual treasure hunting. According to Rika, the seal of the sacred "Fuwarazu Magatama" pairs were broken and Rena must have accidentally swallowed one of them. The magatama holds mysterious magical powers in which a person that has the red magatama will blindly fall in love with anyone with the white magatama. (Source: Wikipedia)
An anthology comic of Umineko no Naku Koro ni by various mangaka.
It's time once again for the annual family gathering on Rokkenjima! Ange Ushiromiya is just getting over a cold, but that won't dampen her excitement at seeing her cousins again! Granddad couldn't be more thrilled to see his beloved grandchildren and throws a special Halloween party where everyone gets lots of treats! By lunchtime on the first day, the aunts and uncles are chatting up a storm, and the cousins are eagerly planning the afternoon's fun. It's the very picture of a happy family-one that in no way resembles the bickering, bitter Ushiromiya clan! What is going on?! (Source: Yen Press) *Note: Includes 4 extra chapters.*
The time for logical debate and magical feints has come to an end; the revelation of the truth about Beatrice the Golden Witch is at hand. To facilitate this, game master Bernkastel has chosen Will Wright the Mage-Hunter to step onto her board and answer a single question: Who killed Beatrice? Joining him in the game is Lion Ushiromiya, Krauss's firstborn and heir, whose role is a mystery in its own right. Will's line of questioning draws together the stray strands from all the previous games, twisting them into a thread of truth, revisiting Kinzou's first encounter with the young Beatrice and working through the legends that have since sprung up around her... (Source: Yen Press)
Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta... (Source: Yen Press)
This is regarded as the chapter where "the best situation has been provided," but it takes the courage of a certain character to change the course. This will answer everything, however there is one chapter left - Matsuribayashi-hen. (Source: Wikipedia)
Battler assumes control of the sixth game, wielding his new golden truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex, but now as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the Witch of Truth! (Source: Yen Press)
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?! (Source: Yen Press)

