Makoto was born in Kazune city, but was forced to move away with his sister Hinata and Minamo’s family after his father’s death. As children, the three played together. When his family moves for the second time, he entrusted to Minamo a harmonica. The two pinky-swore to meet again and marry some day. The game begins four years later. Makoto and Hinata are returning to Kazune via train and enroll at High School where he is reunited with Minamo. He learns that many people of the city have special powers which only they can do. For example, Hinata can jump higher than most 2-story buildings, Minamo can control the wind, Nozomi can create shockwaves with edged weapons, and Wakaba can cure wounds and slow down diseases. The town is also home to a long series of murders and mysterious disappearances. When Minamo’s father Professor Akihito tries to research the city’s mysteries to understand what caused these powers to develop, a chain of events begins and in the game it is the player’s goal to help Makoto uncover these mysteries while forging bonds with one of the five girls. (Source: Wikipedia)
After training abroad, Link is sailing back to Hyrule, but is shipwrecked in a violent storm. He awakens on Koholint Island, and is taken to the house of a kind man named Tarin, and his daughter Marin (who bears a strong resemblance to Princess Zelda). A mysterious owl tells Link that to return home, he must awaken the Wind Fish by gathering and playing the eight Instruments of the Sirens. The bosses in Link's Awakening, who guard the Sirens' Instruments, are said to be the Nightmares of the Wind Fish. When Link plays the Ballad of the Wind Fish with all eight Instruments, he can enter the giant egg atop the Tal Tal Mountains, where the Wind Fish slumbers. There he must face the final Nightmare, shadowy apparitions which include umbral visions of foes from Link's past.
At the beginning of A Link to the Past, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. However, Link ignores his uncle's command, and after his uncle leaves, follows him to Hyrule Castle. When he arrives, he finds his uncle seriously wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him a sword and shield. Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary.

