The events take place during the Great Exhibition of technological breakthroughs in Victorian England, in mid-nineteenth century. Ray is a boy, the son and grandson of two great inventors, and since he was a little boy he dedicated himself to create amazing machines driven by steam power. One day his grandfather Lloyd returns from the United States, where he is working with his son to a secret project called for the multinational Ohara Foundation, and handing the boy a metal ball that can produce an immense energy. This marks the beginning of the adventures of the boy, who from that moment it will be hunted by the henchmen of the U.S. company and its competitors, eager to retrieve the precious item needed for their major project: the imposing Tower Steam, the ultimate war machine . A clash of generations between father, son and nephew, their world views and values of life, a brilliant critique of modern society and war.
After the last world war (2100-2104), the earth has become a desert place to live. Even more : the scarce resources left are destroyed by the ZPT system to clean the earth for the return of the Mars colonists. Louis (the only boy in the gang), Liza, Mill and Wooty, together with the Android Mamet, have accidentally found each other with the same target. They search for the source engine of the ZPT to destroy it and thus stop the useless destruction of the remaining cities and people on earth. In their journey, they have to fight mechanical devices, revolutionary armies and Martians to get to the core of the ZPT engine. (Source: Anime News Network)
What is the difference between the human world and the nightmare world, in which the supernatural becomes real and reality the echo of a far away dream? Only Kuki, the weird roaming doctor, who can treat the most mysterious illnesses, could answer that question, but he is focused on his research, investigating on the disappearance of the turtle nation and on the coming of the tide that will soon submerge Japan. So it begins his trip discovering the tales from the Far East.
A father and son possess the power to turn into a giant at will. They have the responsibility of protecting Earth from attacking space monsters.
A novelization of the game, *Zero Escape: Nine Hours, Nine Persons, Nine Doors*, with some slight difference. The story follows Junpei who was abducted and placed aboard an empty, sinking cruise liner along with eight other people. The cruise liner resembles the RMS Titanic, a ship which killed over 1500 in the early 20th century. The nine people were forced to participate in the “Nonary Game”, a deadly game which involves numerical bracelets, small bombs in each player’s stomach that will detonate and kill them if they disobey, exploring the ship and solving escape-the-room puzzles in order to survive and escape before they drown in 9 hours. The players also attempt to find out why they were kidnapped.
Nagasaki prefecture, in Japan, is a magical kingdom. While the wizards that live there are unable to cross the ocean, and are trapped in Kyushu, they still pose enough of a threat that Americans dropped the bomb on them during WWII. The residents are worried that this will happen again, especially if the regular humans decide magicians are a threat. Daughter of the most powerful wizard alive, Risuka Mizukura is ten years old, and living outside Nagasaki, searching for her father and killing evil wizards. Her blood contains spells that control time, and allow her to fast-forward her own life. Her ultimate technique kicks in only when she dies bloodily -- her blood will reform into herself at 27, at the height of her powers, for one minute. Her guide through the world of normal humans is Kugi Kizutaka, also aged ten. Kizutaka is a genius, and a sociopath. He believes the only way for people to be happy is to be ruled by him and views everyone he meets as a potential pawn, or slave. Including Risuka. (Source: easternstandard.pbworks.com)
Tsumugi Hanashiro and Mai Serizawa. These two girls are completely different in personality and appearance, but they share one thing in common. They both have feelings for the same boy, Shuichiro Sakurai... However, he is studying abroad overseas. Among the two left behind, who will be able to confess their feelings to him?
Sakuraba Yuto is a high school student who is open about his otaku lifestyle and has been recently interested in a new moe artist named Sayane. At his new class, he is assigned a seat next to Kashiwagi Kotone, the popular girl in school, who strongly shows her dislike for the kind of culture Yuto is into. He runs into Kotone at an otaku store and learns her secret: that she is, in fact, heavily into the moe culture she says is stupid to everyone. Yuto promises to keep it a secret and the two start a relationship where they discuss their passion in secret. But Yuto still doesn’t know that Kotone is really the artist Sayane that he admires so much. (Source: MangaHelpers)
An anthology comic of Non Non Biyori by various mangaka.
The second manga, under the main title Kanon was adapted from the visual novel version that preceded it, and was illustrated by Kensha Shimotsuki. The first bound volume was released in Japan on April 1, 2007 and focused on Nayuki's story. There are four chapters in volume two, one for each of the other heroines not featuring in volume one, starting with Makoto's thirty-eight-page chapter, followed by Mai's with eighteen pages, Shiori's with twenty, and finally Ayu's with forty-eight pages. (Source: abridged wikipedia)

