In the shadows of the world, “Mages” operate in secret. They wage daily battles over “Magic Quartz,” the source of their magical powers, and now, wagering the workshops that produce the highest-quality quartz, they have begun a “Magic War (Black Arts)” at a certain academy. Sankurou, a boy born to a mage father but lacking any magical talent dislikes the world of mages. However, he somehow finds himself caught up in this war alongside his childhood friend Neneko. Former friends and teachers revealing their true natures become enemies, and he must struggle to survive. Can he protect Neneko, an ordinary girl unaware of the magical conflict? A school-based magical battle royale filled with ambition and conspiracy is about to begin! (Source: Kadokawa translated)
A thousand years ago there was a scarlet haired witch named Marl. Marl was a noble woman, she traveled around the world, teaching people magic to benefit their lives. I am Kanaku, a graduate from the school of magic. To fulfill a personal wish, I decided to retrace Marl's footsteps and visit the epitaphs she left in Arencia. "I'm going to tag along with to visit the epitaphs!" Julie, a charming girl who is gifted with magic talents suddenly decided to accompany my journey. It was a bitter sweet trip, which guided us to the unexpected truth, the beginning of a fantasy journey! (Source: Japanese Publisher, translated)
Rumors about love fulfillment charms sold by a Shinto shrine, and the students who came there for an extracurricular activity. Among them were Kuryuu Izumi and Shikiyomi Mikoto. Those two are matchless geniuses among the other students from the same school year but, they always end up exchanging cynical words when they meet each other. Those two's relationship had nothing to do with a love fulfillment charm. The other students were a strange bunch. Believing in the charm's power, and conscious of each others. But that frivolous atmosphere will change completely. The childish love fulfillment brings deaths, one after another. This is a curse. Or could it be... What is the truth that Izumi and Mikoto knows as they're drawing near the source of the mystery?
An anthology adaptation of the otome game *Toraware no Palm*.
A manga anthology based on the DMM Games/Nitroplus browser game Touken Ranbu -ONLINE- by the editorial department of shoujo magazine B's-LOG.
The end of the Edo period. It was vampires who forced Japan to open its borders to the outside world. The year is 1853. Japan is in the midst of a turbulent period as it is forced to open its borders to the Western world, which is ruled by vampires. Hayato, a former member of the Shinsengumi, nearly loses his life when his comrades betray him. By chance, a vampire girl named Hearse, who has no memory of her own, appears on the scene. Hayato vows to take revenge even if it means forsaking his human identity, and chooses to become her servant. At the same time, heroes from Europe and the United States gathered in pursuit of Hearse. Each of them manipulates their own unique bloody epitaphs and hunts down Hayato and Hearse. In addition, the story begins to take an unexpected turn when peculiar characters such as Soji Okita and John Manjiro appear one after another in front of the two. Can Hayato get his revenge? Who exactly is the hearse? This blood-curdling tale of the Bakumatsu Restoration begins here!
