Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names…and nothing else. When they make it into the light, they discover Grimgar – a fantasy world that’s like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.
With a little experience under their belts, Haruhiro and the others decide it’s time to level up. They head to a new dungeon, the Cyrene Mines, where Haruhiro expects things to go smoothly–but they don’t. The mines were the site of tragedy in the past–and tragedy may soon strike again! Not only does a member of their party go missing, but a giant kobold is on the loose. Will the adventurers gain the experience they seek–or lose everything in the attempt?
After defying everyone’s expectations, Haruhiro and his comrades have become quite famous. Yet even with confidence and plenty of achievements to drive them forward, Haruhiro’s still got a lot to agonize over–including a girl from his past. Meanwhile, the town of Alterna moves to retake the orc-held Deadhead Watching Keep. Looking to earn some of the reward money, Haruhiro’s party decides to leap into the fray and join their very first raid. The tale of high drama and high fantasy continues!
The aftermath of the violent battle at Deadhead Watching Keep is hitting Haruhiro and his party hard. Though they have fallen comrades to mourn, they must soldier on–and it’s not going to get any easier. Thanks to their successes in battle, other groups are taking a close look at Haruhiro’s party and they’ve got one thing in mind: poaching his teammates.
Months have passed since Haruhiro and company began their campaign to tame the labyrinth known as the Hole of Surprises. Delving ever deeper, they discover a dangerous new path, unmapped by any adventurers before them. Tackling this challenge means an alliance with Team Tokimune–the most eccentric party in all of Alterna. Riches and drama await as Haruhiro’s journey continues!
The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well–there’s been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm–and if the way is cut off, where will they go?
Haruhiro and the others narrowly escape the Dusk Realm, only to find themselves in a world that isn’t Grimgar–a world where the sun never rises. Abandoned by Lala and Nono, the party must rely on their own wits to survive in this World of Night. But when a faint chance of returning home to Grimgar appears, will they take it, even if it means risking their lives? And is Grimgar truly their home–or is it somewhere else entirely?
Haruhiro and his team have fought their way back to Grimgar–only to emerge in a harsh and desolate region, beset by orcs and undead! When a series of misfortunes separates them from each other, the individual members do what they must to survive, including teaming up with the factions they find. What they don’t expect, however, is to end up facing each other as enemies! When friend becomes foe, how does one win?
As the battle against the orc Jumbo and his group Forgan descends into utter chaos, the party faces a crisis unlike any before: Ranta has betrayed them to join Forgan. From there, they are split up again and fight an intense retreating battle. Not knowing where their friends are, or if they’re safe, Haruhiro and his comrades must face the greatest challenge of all in the misty Thousand Valley—being alone!
Leaving Thousand Valley for Alterna, Haruhiro and team are attacked on the road by massive ape-like monsters that force them to flee to a hidden orc village for safety. Meanwhile, a volunteer soldier lies on the verge of death in the mountains, recalling fragments of the world he once inhabited. What is the true nature of this world called Grimgar…and what will tomorrow hold for them all?
Ranta flees desperately across Thousand Valley, pursued by Takasagi. Meanwhile, Haruhiro and his companions are struggling to cope with the death of one of their own when a chance at resurrection presents itself…for a price. How far will they go to get their friend back?
Still trying to find a way to return to Alterna, Haruhiro and his party fetch up on the shores of the sea. Falling in with a mysterious pirate girl named Momohina, the group ventures forth to the Emerald Archipelago, rumored abode of dragons from ages past. What they aren’t expecting, though, is to find a secret pirate haven—at the exact moment that it’s being attacked by dragons!
Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp—and find themselves teleported to yet another new world, one that’s definitely not the one they wanted to find!
Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar—and what awaits them if they do?!
Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar’s frontier in search of aid–only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!
The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he’s lost. When one of Haruhiro’s party is taken hostage, they are forced onto a dangerous mission—to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears…!
With the Frontier Army newly independent and an alliance with the goblin king achieved, Haruhiro and his team are sent on a vital infiltration mission to disrupt the enemy from within and take Mount Grief. But despite working alongside members of Shinohara’s Orion, Team Renji, and the Tokkis, their goals prove to be further out of reach than they ever imagined. Forget the mission—can the team even survive?
The Frontier Army has finally captured Mount Grief, but before they can mourn those they’ve lost along the way, a messenger from the dwarven kingdom comes begging for help! The dwarves are under siege in the Kurogane Mountain Range, and Haruhiro and his friends must repel the invasion! To reach the kingdom, they have to travel across the Quickwind Plains, a treacherous land of giants and monsters. What awaits them on the other side just might change the world forever!
Haruhiro’s party has suffered crushing losses attempting to flee the Ironblood Kingdom. No one had the power to prevent Jumbo’s gruesome slaughter of Kuzaku, or the orc’s great black eagle feasting upon Setora… No one except the No-Life King sleeping inside Merry. With his awakening comes great upheaval, and now the fearsome sekaishu has overrun Grimgar, eating away at the world. Soldiers, innocents, and even those who ought to be dead fight for survival in the chaos—but at every step, their self-spun tales of adventure in a world stained black may very well end.
The sekaishu are everywhere, and people are dying left and right. For some, like Kuzaku and Setora, death is not even the end. With the No-Life King using Merry as a vessel, Haruhiro blames himself for the twisted state of the world—but there’s light in the darkness. A much-needed reunion awaits him, and a new life is about to be born. Not only that, but an old legend about the sekaishu’s origins may hold the key to saving Grimgar. Haruhiro and his friends must stand together and put an end to this threat once and for all!
The star fell, the two gods reemerged, and the children of humanity were reduced to servants. Grimgar is now a battleground where followers of Lumiaris and devotees of Skullhell fight a never-ending battle. Even with these cataclysmic events, Haruhiro’s journey isn’t over yet. Fate thrusts another burden upon him in the form of Manato, a young man who awakens in this world rife with death. Soon, Manato and Haruhiro join forces with a new group of companions—and to forge ahead, they must carve a path through the light and the darkness!