A dungeon exploration contest: the stuff of legends; a test of survival in an underground maze filled with deadly traps; a trial famously undertaken by the six heroes of yore. And now the Guild wants to use this to train would-be adventurers! Several Silver-ranked warriors are recruited to help run the competition, and the traps they create shock Guild Girl to her core. As preparations commence and an aspiring adventurer takes up her sword, though, a shadow of Chaos lurks just out of sight…
Goblin Slayer has been acting strange lately—to the point where he, of all people, proposes that he and his party embark on an adventure! At his urging, the group travels north across snowcapped mountains to a country of darkest night where they encounter an indigenous epic, a completely different language and culture, and the proud chieftain who governs it all with his beautiful wife. The inhabitants, meanwhile, claim that ghosts lurk in the sea to the north and that no ships return to port…Just what awaits Goblin Slayer and his companions in this new land?
Goblin Slayer has been acting strange lately—to the point where he, of all people, proposes that he and his party embark on an adventure! At his urging, the group travels north across snowcapped mountains to a country of darkest night where they encounter an indigenous epic, a completely different language and culture, and the proud chieftain who governs it all with his beautiful wife. The inhabitants, meanwhile, claim that ghosts lurk in the sea to the north and that no ships return to port…Just what awaits Goblin Slayer and his companions in this new land?
A centaur girl arrives at the frontier town and accosts Heavy Warrior, believing him responsible for the disappearance of her centaur princess. Thus, he asks Goblin Slayer to investigate the matter. The party ends up in the water town, which is in the throes of centaur racing fever, and Sword Maiden tells Goblin Slayer about another missing individual named Silver Blaze. Greed and shadowy plots collide…but only the pips of the dice will tell how the mystery unfolds!
A centaur girl arrives at the frontier town and accosts Heavy Warrior, believing him responsible for the disappearance of her centaur princess. Thus, he asks Goblin Slayer to investigate the matter. The party ends up in the water town, which is in the throes of centaur racing fever, and Sword Maiden tells Goblin Slayer about another missing individual named Silver Blaze. Greed and shadowy plots collide…but only the pips of the dice will tell how the mystery unfolds!
Goblin Slayer and his party have arrived at the royal capital, which is buzzing with excitement over a jousting tournament. Among the participants are Rhea Fighter and Wizard Boy, who continue to grow by leaps and bounds. The party hopes to enjoy a brief respite, but things take a turn when the king’s younger sister collapses, cursed by someone or something. Meanwhile, a hint of evil ash lurks within the frenzied capital. Priestess finds herself in a most unexpected role…and Goblin Slayer is soon taking orders from the king!
Goblin Slayer and his party have arrived at the royal capital, which is buzzing with excitement over a jousting tournament. Among the participants are Rhea Fighter and Wizard Boy, who continue to grow by leaps and bounds. The party hopes to enjoy a brief respite, but things take a turn when the king’s younger sister collapses, cursed by someone or something. Meanwhile, a hint of evil ash lurks within the frenzied capital. Priestess finds herself in a most unexpected role…and Goblin Slayer is soon taking orders from the king!