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Umineko When They Cry Wings

ja-Latn
Umineko no Naku Koro ni Tsubasa
ja
うみねこのなく頃に翼
ru
Когда плачут чайки: Крылья
zh
海猫鸣泣之时翼

Main Story

manga
Each year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin—not to mention their parents’ feud over the inheritance. Battler doesn’t hold much stock in dark omens, nor does he believe the tales of the witch rumored to have given his grandfather a fortune in gold…and who walks the halls of the mansion to this day… But when the eighteen family members and servants are trapped on the island by the raging typhoon, the grisly events that follow leave Battler shaken to his core. Is one of his relatives desperate enough to kill for the family fortune? Or is this the work of the Golden Witch?
(Source: Yen Press)Note: Volume 4 also contains the tea party chapter for this episode.

Main Story

manga
With help from the witch Beatrice, Shannon has enjoyed a budding romance with George Ushiromiya, her master’s eldest grandson. As a servant of the Ushiromiya estate, Shannon is little more than furniture, but since her bargain with Beatrice, Shannon has never felt happier…or more human. Her brother and fellow servant, Kanon, is troubled by his sister’s reliance on the witch to reach beyond her lowly status. But when love begins to flutter in Kanon’s heart, will he be tempted to abandon his station and take the witch’s hand as well?
(Source: Yen Press)

Main Story

manga
Time holds little meaning for Beatrice the Millennial Witch. Replaying the events leading up to the Golden Banquet again and again only gives her more opportunity to play with her new favorite toy, Battler Ushiromiya. The boy's will to resist the witch remains strong as the curtain rises for a third time on the Ushiromiya family's annual reunion. But as Beatrice pulls more and more players into the game, the strain on Battler's defenses is evident. Do the other members of his family hold the key to solving the witch's riddle and sealing her defeat?!
(Source: Yen Press)

Main Story

manga
Twelve years after her loved ones were brutally murdered at the annual family meeting, Ange Ushiromiya, now eighteen, is the sole heir of the Ushiromiya family. Ostracized by her peers, Ange seeks companionship in the pages of a diary left behind by her cousin, Maria. The diary offers a precious glimpse of Maria's world--her struggles at school, her friendship with stuffed--lion Sakutarou, and her fascination with magic. It's as if the diary contains the last remnants of Ange's dear cousin...and an opportunity for Ange to discover the magic within herself...
(Source: Yen Press)

Main Story

novel
October 4 and 5, 1986. The Ushiromiya family has gathered on the private island of Rokkenjima for their annual family conference. Chief on the agenda concerns the struggle for the inheritance assets of the ailing family head, Kinzo. But as the family is trapped on the island by a typhoon, they receive a letter claiming to be from the rumored witch of the island, Beatrice, and mysterious events begin to occur.

Main Story

novel
Lambdadelta takes over as Game Master following Beatrice's defeat at the end of the previous arc while Bernkastel takes primary control of the human side in the game. Battler meanwhile tries to understand the truth behind Beato's games and comes into conflict with Erika Furudo, a detective character created by Bern who approaches the island murders from a "mystery" perspective, in contrast to Battler's "anti-fantasy" stance. The chapter also has a focus on Natsuhi, who receives threatening phone calls from a "Man from 19 Years Ago".

Alternative

novel
An accompaniment to the Umineko visual novel, featuring several side stories and a prologue for Hotarubi no Tomoru Koro ni. Several of these side stories are included in Umineko no Naku Koro ni Tsubasa and Hane.

Other

manga
Beatrice is dead, her soul shattered by Battler at her own request. Though her body sits across the chessboard, she is no more than a husk of the laughing, impulsive witch she once was. Lambdadelta is more than happy to preside over the fifth game, and Bernkastel willingly steps in for Battler as he takes his leave to collect his thoughts. But two witches can cause all manner of mischief when left to their own devices, especially when they care as little for rules as Lambdadelta...
(Source: Yen Press)

Other

manga
Battler assumes control of the sixth game, wielding his new golden truth as he parries the logical blows of the detective-and-witch, Erika Furudo. For Battler, what began as a contest over the existence of magic has become a fight to revive the fiery, vibrant Beatrice of his early clashes on the game board. The logical loops and rules of the game were already complex, but now as the game master, Battler must quickly learn how to shape the events to his and Beatrice's ultimate ends without getting locked in a closed room by Erika, the Witch of Truth!
(Source: Yen Press)