A story about Homura getting a little lazy after many time loops
A mahjong craze has swept Gensokyo. Youmu, a total beginner at mahjong (with a completely useless ability at that), has no choice but to go against the top players of Gensokyo for her mistress' honor and her own! *Notes: \- All chapters were split into three parts in the original serialization and later combined in the volume releases. \- Includes three extra chapters.*
Cover Illustration: Amano Yuu, Yukiko Back Cover Illustration: Afro Illustration: Itou Izumo, Makkusu Meron, Yuzuki N' 1. **7-kumi to Omikuji** (7組とおみくじ) \[Matsuse Daichi\] 2. **Watashi no Megami-sama** (私の女神様) \[Shimotsuki Kinusa\] 3. **Hibari no Shashin Funtouki** (ヒバリの写真奮闘記) \[Mosco\] 4. **Mikaeshi no Daishou** (見返しの代償) \[Chirori\] 5. **Hanako no Kouun na Hi** (はなこの幸運な日) \[Mahiru Teku\] 6. **Happy wo Nerae** (ハッピーをねらえ) \[Yakusa\] 7. **Mofumofu Daisakusen!** (もふもふ大作戦!) \[Itou Nanami\] 8. **Kanojo no Shoubu wa Itsudatte** (彼女の勝負はいつだって) \[Takano Itsuki\] 9. **Mousou Oyakata Nikki** (妄想親方日記) \[Pureji Oshou\] 10. **Ouji-sama wo Kimi ni** (王子様を君に) \[Rari\] 11. **Dokidoki-bun Daisenpuu** (ドキドキ分大旋風) \[Homura Subaru\] 12. **Tatta Hitotsu no Anzu no Yarikata** (たった一つの杏のやり方) \[Ushiro Hayahiro\] 13. **Tezukuri Daisakusen** (手作り大作戦) \[Hanako\] 14. **Kyouin Saginomiya no Juunan** (教員・鷺宮の受難) \[Fujishiro Hyaku\] 15. **Shokugyou Houkou Onchi** \[職業方向オンチ\] (Afro)
Anthology of D.Gray-man doujinshi written by different artists. Pairings: Allen x Kanda, Kanda x Allen
Kamiyain Fumi is a fierce middle-schooler who gambles on mahjong parlors at night while being a member of the mahjong club by day... Or so she wants others to think! Fumi has never actually gambled, but acted like one to impress her friends in the mahjong club; that backfires when Tendou Hinata, one of the weakest girls in the mahjong club, tries to emulate Fumi by actually gambling. Now indebted, Hinata asks Fumi to play in her place to make up her losses. Fumi, unable to refuse, goes into the parlor at the time appointed by Hinata and discovers how frightening an actual gambling den is... Now, how will she keep her image and get out of there intact?
In search of higher powers, first-year high school girl Shizuku Kazamatsuri joins the "Occult Science Mahjong Club," which uses supernatural arts to help their play! Will Shizuku be able to obtain the power she desires? Shizuku's "mahjong research" begins! (Source: Kinma, translated)
