Nemoto, your average teenage airhead, has her highschool life flipped turned upside down when she accidentally volunteers to be class rep with the most serious guy in class! Can the two overcome their differences and become friends...or perhaps more?
On June 2, 1582, in the late Sengoku period, the great hero Oda Nobunaga is almost reaching his ambition to unify Japan. He came one step closer to his dream but was killed by Akechi Mitsuhide in the Honno-ji Incident. However, Nobunaga's burning "ambition" is far more stronger than the flame surrounding him! True story begins now. Here is a comic version of KOEI's best selling game "Nobunaga's Ambition" to celebrate its 30th anniversary! Nobunaga was supposed to be dead at the Honno-ji Incident, but he comes back. When he wakes up, he is in the mountain camp on his way to the Mino attacking which occured 20 years before the Honno-ji Incident. Already knows about subsequent evens, how Nobunaga stands against "the history"? Is Nobunaga's ambition fulfilled? (Source: Manga Samurai Style)
It's the typical setting of a J-RPG. be a hero, find party members, defeat demon king, go home, celebrate. The end, good ending, roll the credits. But that's not all. What if i told you, that after all the credits rolled, and all the characters froze in-place as the "game over" screen shows up, there's a character who suddenly regains his consciousness? What if there wasn't just one, but the entire hero's party suddenly regained consciousness while the other NPCs just stood there like a training mannequin? What if i told you, that this whole "Hero Defeats Demon King" fiasco is but a plan devised by the Great Demon King himself, to teach those heroes about despair? This is a story about a heroic companion who is loyal to their friend. This is a story about a heroic party who was cursed by the so-called Demon King. This is a story about despair. This is the aftermath of the Final Quest This... is the Final Re:Quest
A collection of stories by various artists. 1. *Carpe Diem* by TSUKIMOTO Telaco. The MC - Minato - bought a blue butterfly comb for Aegis during the class trip to Kyoto, which has since been lost somewhere in the school. Ryoji and Minato end up searching for it. ~Spoilers regarding Ryoji~ 2. *We are Friends* by TAMIYA Komo. Upon returning to his room, the MC discovers it has turned into the Velvet Room. However, the elevator gets stuck and won't move until repairs are made, allowing for Pharos to meet Elizabeth and Igor.
Tiara is setting out on her new life whether her older sister wants her to or not. Taking a coach from Bristol, she comes to Flora Girls' Academy with dreams of not only joining her old friend Rosetta, but also of entering the prestigious witch school. Much to her surprise, she's admitted almost instantly by not-at-all-suspicious headmistress Chloe, whose one directive is that Tiara join Rosetta's "group." That's fine by Tiara, and she's thrilled to meet fellow group mates Lynette, Ashley, and Lavie. But there's more going on than meets the eye, and Tiara learns the alarming truth about her admittance: all four members of her group are failing, and if they don't pass this semester, all of them will be expelled as a group – including their newest member. (Source: Anime News Network)
Cover illustration: Koi Inside cover comic: Meguro Sankichi Color illustrations: Hattori Mitsuru, Giuniu 1. **Hi no Ataru Basho e** (日の当たる場所へ) by Koyuki 2. **Sweets Attack!** (スイーツアタック!) by Shiba Yuusuke 3. **Yamato no Susume** (ヤマトノススメ) by Imigi Muru 4. **Futari no Shikenmae.** (二人の試験前。) by Mutou Tamura 5. **BBQ no Susume** (BBQのススメ) by Kaisanbutsu 6. **Kinchakuda no Susume** (巾着田のススメ) by RIO (RIO) 7. **Kouen no Susume** (公園のススメ) by Hayashi Yuuichi 8. **Eyes on Me** by 888 9. **Doyoubi Gogo no Tsudoi** (土曜日午後の集い) by Arai Harumaki 10. **Moru Girl** (漏るガール) by Nakajima Chizuna 11. **Tenpouzan no Susume** (天保山のススメ) by Oomiya 12. **Test no Tama no Susume** (テストのヤマノススメ) by Abe Kanari 13. **Fight Ippatsu.** (ファイトいっぱつ。) by Horiizumi Inko 14. **Futari no Okaimono** (ふたりのおかいもの) by Shouji Ayumu
The legacy of a great thief and those he inspires. This one-shot won second place at the sixth Square Enix Manga competition.
Nishibe, a shy and indecisive student, finds himself on an island, initially thinking it's just a school trip. However, things take a dark turn when they learn it's the beginning of a deadly game, and only five can escape on the rescue boat arriving in 28 days. Will Nishibe overcome his uncertainty and survive this unexpectedly dangerous situation? The curtain rises on a deadly game involving cute but lethal mice. (Source: Yanmaga Web, translated)
****Volume 7 : Wizard and Magician**** 1. Kawahori the Word Man by D. Kissan **2. Night bird by Kouzuki Reo** 3. Mushroom and Kappa - Magic Users’ Chapter by Magami Guriko **4. Good Day For Me by Omote Sora** **5. Love Coloured Glasses by Bikke** **6. The Kind Black Witch by Ueda Shinshuu** 7. The Magician and I by Mikawa Verno **8. Kokonoe Kyuujutsu by Aoto Takane** **9. Forest’s Poison by Kumeta Natsuo** 10. The Witch and I by Saeki Yashiro **11. Kashoku by Kayase Shiki** 12. Magical Girl Alice and Her Brother by Igarashi Ran 13. Magic! by Mizuhara Kenta **14. The Kind Magician and the Paper Bag Girl by MIZUTANI Yuzu & KAEDE Tohru** 15. Secret Service by Suzuki Ichiko
