In the year 2031, in which elementary school student Yuma Ashihara participates in a beta test of the world's first full-dive VRMMO-RPG called "Actual Magic (AM)", only to lose consciousness while playing and wake up in a world where the game and reality have merged. A death game then unfolds in "mixed reality." (Source: Crunchyroll)
Theo, a young investigator, crosses paths with Eleven, an amalgam perfectly mimicking the form of a girl. In a strange twist of fate, the two become partners on a special mission to track down other amalgams on the run after the war. However, Eleven only looks like a young girl. She's a living weapon who doesn't understand what it means to be human. Theo has no love for amalgams, but he'll have to deal with it, because a terrorist attack has rocked the nation to its core…and someone needs to get to the bottom of it! (Source: Yen Press)
Alvin Godfrey, a failure of a mage, entered Kimberly Magic Academy unsure of himself. Unable to cast a single spell, he was mocked by his peers. Yet he faced the darkness of Kimberly, made friends—and in time, became the student body president. Set five years prior to Reign of the Seven Spellblades, this is a scorching account of how Godfrey earned his famous nickname, Purgatory. (Source: Yen Press)
The stage is set for two girls in a land where prayers have become curses. In a small island nation, there is a mysterious town where people's prayers are answered by a mysterious force. I, Makmilia, assist the enigmatic Riviere in our shop, where we deal with the dangerous items borne of those prayers. We've got a fate-changing perfume, a talking vase, and a bag containing strange creatures, just to name a few. Yes, indeed, the deeds of the marvelous duo, Makmilia and Riviere, will overshadow even the Ashen Witch Elaina! (Source: Yen Press) *Note: This is a full reboot of the "Riviere to Inori no Kuni" spin-off novel, set in the "Majo no Tabitabi" universe.*
**ONE BOY’S QUEST TO PROVE HIMSELF** Almark, the son of a mercenary, has known nothing but conflict in the war-torn North. Despite being told that he has an affinity for magic, he chose to hone his combat skills on the battlefield as a child soldier. But his father wishes for him to become a mage in the peaceful southlands, so Almark travels to the Norkh Institute for Magic where he quickly discovers that life in the South is unlike anything he’s ever seen. For one, Southerners view the Northerners as barbarians, a prejudice that may be as insurmountable as the rift between nobles and commoners. While hiding his mercenary lineage and getting help from his new friends, Almark takes his first steps toward becoming a full-fledged mage! *Source: Yen Press, Vol. 1*
When the nobility tries to monopolize magic, the crime rate surges. As a countermeasure, the Empire establishes a bureau dedicated to investigating magical crimes. Rogue, a detective, is reassigned to the sixth branch office because of his superior's-Velladonna's-scheming. There, he'll work alongside a witch who almost destroyed the Empire Because of the dangers such witches pose, they are bound with collars that restrict their power. However, Rogue's charming new partner, "the Puppeteer," has no qualms about toying with him! (Source: Yen Press) *Note: Grand Prize winner in the 30th Dengeki Novel Awards.*
Suzune Senmiya, a young voice actress, has been struggling for six months to get over the retirement of her favorite idol, Karin Kanezuki. One day, Karin shows up as a new voice actress in Suzune's agency! While Suzune tries to play it cool and keep her distance, Karin aggressively closes the gap between them. And as Suzune starts to see unexpected sides of Karin, she begins to perceive her not just as an idol but as a woman. (Source: Yen Press)
Framed for a crime he didn't commit, Kiska is warped to the deepest level of the dungeon, a death sentence for a non-adventurer with no abilities. But just as he's preparing to die, a mysterious voice grants him the skill “Save & Reset,” allowing him to rewind time. This blessing is only the beginning of a new hell, however. The true powerhouses of this dungeon are a pack of beautiful girls out to destroy him, and unless Kiska can use his infinite tries to charm them, he'll be stuck in the abyss forever. (Source: Yen Press)
Musubu Enoki is an ordinary high schooler with an extraordinary ability—he can hear the voices of books. When he happens to notice one lost and crying, the young man sets out to reunite a children’s classic with its original owner. Musubu leaves no page unturned in his quest to assist tomes of all sorts, including “The Surgery Room” by classic Japanese author Kyōka Izumi. But can this advocate for books really make their dreams come true...? Find out in this bibliomystery you won’t want to put down! (Source: Yen Press)
Akuto, a normal game-loving high schooler, and his older sister Tsukasa are summoned one day to a strange otherworld called Chiyodaku. There, a laid-back princess tasks them with becoming judges for her kingdom and assigns them a difficult first case—a murder trial with a hero as the accused! Akuto must help his sister, who knows nothing about fantasy worlds and their logic, navigate eccentric courtroom characters as the siblings pursue the truth, no matter where it leads. (Source: Yen Press)
Bardium is a tightly guarded city where magic, miracles, and illusions aren't allowed. Here, in a dimly lit room, a young boy named Norman is being interrogated. He's asked about Unlaw-supernatural monsters who gain abilities from unstable emotion. Four of these beings, all beautiful women, are now hunting each other down, and Norman must sate their desires while dealing with other oddities cropping up all over Bardium. The city is in chaos, and yet, there is hope. Everything will come down to a single boy's words. (Source: Yen Press) *Note: Winner of a Silver Award in the 30th Dengeki Novel Prize.*
The world is filled with supernatural objects that house distortions of the world called “Vanits.” Shin Karamori wields one such artifact—an azure sword that granted his wish to live and gave him incredible combat abilities yet curses all those around him. Karamori throws himself body and soul into fighting bloody battles involving Vanits, accompanied by an artificial young girl named Archive, whose fate is dictated by a certain book. Karamori fights to save an important figure from his past, and he'll do anything to make it happen, even if that means Archive losing her life. When the tragic pair meets a high school girl, the wheels of fate rapidly start to spin. But is the future awaiting them one of annihilation...or something else? (Source: Yen Press) *Note: Winner of the Gold Prize in the 30th Dengeki Novel Taisho.*

