It consists primarily of short stories touching on the themes of day-to-day life of the main cast of the games. Topics covered are Yosuke Hanamura not quite being used to living in the countryside yet, the fact that good friends like Yukiko Amagi and Chie Satonaka can still be awkward in some respects with each other, and Nanako Dojima worrying over her busy father. (Source: Megami Tensei Wiki)
Sanpei is a young carefree boy that lives alone with his grandfather deep in the mountains. One day, when Sanpei takes a nap whilst floating down the river on a makeshift raft, he is mistaken for a Kappa and gets pulled underwater by a group of 'fellow' Kappa that are worried about him being spotted by humans, before whisking Sanpei away to the underwater Kingdom of the Kappa. Upon arrival, Sanpei is soon discovered to actually be a human and is immediately is sentenced to execution. Realizing the situation he's in, Sanpei somehow manages to convince the Kappa elders that Human civilization is much more advanced and that they could learn a great deal from the humans should they allow him to live. Unable to trust Sanpei completely, the Kappa Elder removes Sanpei's bellybutton (as this is where they believe his soul to be located) as a guarantee before sending him back to the Human world, escorted by a young Kappa "exchange student" that strikes a frightening resemblance to Sanpei. Thus begins Sanpei's adventures as he seeks to educate the Kappa, foil a persistent Death god, learn about his parents whereabouts, tackle angry Tanuki's, and lastly, win back his bellybutton!
A manga based on Shigesato Itoi's cult video game "Mother 2" ("Earthbound" in North America) and illustrated by Benimaru Itoh.
Criminals gather from all over the country in South Naniwa Prison. Every year on Christmas Eve, the men secretly gather inside the prison to compete. Everyone looks forward the excitement of the annual New Year's dish “Food” Battle! Who will win the coveted New Year's dish? (Source: JManga)
Written five years after "Akuma-kun Sennen Oukoku", this one-shot tells the story of how the now deceased Akuma-kun has managed to take command of all the beasts residing in Hell. With the minions of Hell on his side, Akuma-kun attempts to take over the human world and unite both dimensions as one. Naturally, the human world is not too keen on this idea and before long, Kitaro, with the help of all of Japan's Yokai, set about to stop Akuma-kun once and for all in an almighty battle!
It is an original story taking place during the Persona 4 storyline shortly after Yukiko Amagi's rescue. The story is primarily focused on Yukiko, Yosuke Hanamura, and Chie Satonaka as they enter the television world without the protagonist, who is written out of the scenario by texting the others he won't be able to make it that afternoon. Yosuke, instead, takes the lead role in this story. The premise is largely about him entering a different television than usual, drawn by a mysterious voice and the familiar figure of Saki Konishi.
A mysterious organization is interested in fledging duelist Shobu Kirifuda's ability to bring Duel Master creatures to life. With the support of his friends, Shobu duels with passion, discipline, and heart as he strives to be like his father and become the next Kaijudo master. The story centers around the card game Duel Masters, which revolves around five civilizations (Fire, Water, Light, Darkness, Nature).
Oneshot that revolves around a magical notebook: when a person's name is written on that notebook, the said person dies.
A collection of Shigeru Mizuki's one-shots originally published in Garo. 01. Furoufushi no Jutsu (不老不死の術); 1964-09 02. Ibo (イボ); 1964-10 03 .Kunshou (勲章); 1964-11 04. Neko Nin (ネコ忍); 1964-12, republished in 1996-03 issue 05. Shinpen Houjouki (神変方丈記); 1965-01 06. Aa Mushou (ああ無情); 1965-02 07. Kamisama (神様); 1965-03, republished in 1992-2+3 issue 08. Koufuku no Amaki Kaori (幸福の甘き香り); 1965-05 09. Hakanai Yume (はかない夢); 1965-09 10. Fuku no Kami (福の神); 1965-12 11. Yume no Shokuryou (夢の食糧); 1966-06 12. Renkinjutsu (錬金術); 1967-04 13. Kodomo no Kuni (こどもの国); 1965-6~8 14. Kimi, Tomi Tamou Koto Nakare (君、富みたもうことなかれ); 1966-02 15. Kengou to Botamochi (剣豪とぼたもち); 1965-04, republished in 1974-02 issue 16. Tougyou (闘牛); 1965-10 17. Kobu (コブ); 1965-12 18. Namake Musashi (なまけ武蔵); 1967-09 19. Mammoth Flower (マンモスフラワー); 1965-11 20. Kamoi Den (カモイ伝); 1966-01 21. Namahage (なまはげ); 1966-04 22. Mirai o Nozoku Otoko (未来をのぞく男); 1966-05 23. Marui Wa no Sekai (丸い輪の世界); 1966-09, republished in 1975-06 issue 24. Dou Natten no (どうなってんの); 1965-04, republished in 1973-11 issue, 1992-2+3 issue 25. Kore wa Tamaran (これはたまらん); 1965-04, republished in 1973-11 issue, 1992-2+3 issue 26. Champion to Haregi (チャンピオンと晴着); 1966-03, republished in 1973-11 issue 27. Trunk (トランク); 1966-03, republished in 1973-11 issue 28. Kaiki Shininchou (怪奇死人帳); 1966-12 29. Youkai Mass Comm (妖怪マスコミ); 1968-06 30. Mirari no Tokyo (未来のトオキョウ); 1970-02 31. Nihon no Kamisama-tachi: Amari ni mo Kouun na Hitobito (日本のカミサマたち -あまりにも幸運な人々-); 1967-12 32. 5-en Dama (五円玉); 1966-08 33. Aka Hachi (赤八); 1991-09 34. Kinoko (きのこ); 1993-01
1. **Wasure Yuki no Furu Koro** (When the Forgotten Snow Falls); The Hana to Yume 2005-04 2. **Teito Nanten-tai** (帝都南天隊); Hana to Yume 1998 #18~20 1 3. **Teito Nanten-tai** (帝都南天隊); Hana to Yume 1998 #18~20 2 4. **Teito Nanten-tai** (帝都南天隊); Hana to Yume 1998 #18~20 3 5. **Daisy Trick** (デイジー・トリック); Hana to Yume Platinum 1998-05

